WebYou "just" have to check if the mouse is hovering over something clickable, and then use the window_set_cursor(cursor) [docs.yoyogames.com] function to show either the "hand … WebJun 13, 2016 · xtarget = obj_eight.x; ytarget = obj_eight.y; if (x = xtarget and y = ytarget) { obj_applelemon.x = xtarget; obj_applelemon.y = ytarget; } else { x = xstart; y = ystart; if …
game maker - Checking if a click happened "off" an …
WebJul 22, 2024 · but when ever you start the game it just flashes a bunch. here is the code it is in a step event of the object for the start button GML: if(position_meeting(mouse_x, mouse_y, spr_gui_game_start)) { object_set_sprite(1, obj_gui_game_start) } else { … WebFeb 11, 2024 · The Dating Game / Secretary Problem Reverse numbers and tick on shifted plot y-axis Story by S. Maugham or S. Zweig, mother manipulates her husbands to their graves and dies after her daughter's marriage ウイイレ2016
How do I check if the player is clicking on a certain object?
WebLet's say, I have three objects: obj_square, obj_circle and obj_triangle. Instances of all three types of objects exists in the room and call the same script: scr_test. Inside of this … WebI'm trying to figure out how to check if the players mouse cursor is over a certain part of an object. For example, if they click on the enemies head instead of the body, it does more … WebJun 13, 2016 · Running through the code: In the create, we set the initial start position, the target position variables, and a mouse click variable. if the object is being click on, it will remain true and move with the mouse until the mouse is released. After the mouse is released, it will check to see if the apple collides with obj_eight. ウイイレ2018 雷